|  | MovementKit
    | 
| Namespaces | |
| namespace | Editor | 
| namespace | Player | 
| namespace | PlayerMovment | 
| Classes | |
| class | CollisionControl | 
| class | FollowCamera | 
| class | NavMeshFollowSomething | 
| class | ObjectsColliding | 
| struct | WhoHitWhat | 
| Functions | |
| delegate void | HitSomething (Collision CollidedWith, Rigidbody Rb) | 
| delegate void RiverExplorer.HitSomething | ( | Collision | CollidedWith, | 
| Rigidbody | Rb ) | 
This is a delegate that is called when we hit something. It is used to call a user defined function when we hit something.
| CollidedWith | The object that was collided with. the CollidedWith value is supplied by the system from ObjectColliding.cs | 
| CollieddWithRb | The Rigidbody of the the object collided with. Might be null. We only care about this when DetectByRigidBody is true. |