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MovementKit
|
Namespaces | |
| namespace | Editor |
| namespace | Player |
| namespace | PlayerMovment |
Classes | |
| class | CollisionControl |
| class | FollowCamera |
| class | NavMeshFollowSomething |
| class | ObjectsColliding |
| struct | WhoHitWhat |
Functions | |
| delegate void | HitSomething (Collision CollidedWith, Rigidbody Rb) |
| delegate void RiverExplorer.HitSomething | ( | Collision | CollidedWith, |
| Rigidbody | Rb ) |
This is a delegate that is called when we hit something. It is used to call a user defined function when we hit something.
| CollidedWith | The object that was collided with. the CollidedWith value is supplied by the system from ObjectColliding.cs |
| CollieddWithRb | The Rigidbody of the the object collided with. Might be null. We only care about this when DetectByRigidBody is true. |