MovementKit
|
Namespaces | |
namespace | Editor |
namespace | Player |
namespace | PlayerMovment |
Classes | |
class | CollisionControl |
class | FollowCamera |
class | NavMeshFollowSomething |
class | ObjectsColliding |
struct | WhoHitWhat |
Functions | |
delegate void | HitSomething (Collision CollidedWith, Rigidbody Rb) |
delegate void RiverExplorer.HitSomething | ( | Collision | CollidedWith, |
Rigidbody | Rb ) |
This is a delegate that is called when we hit something. It is used to call a user defined function when we hit something.
CollidedWith | The object that was collided with. the CollidedWith value is supplied by the system from ObjectColliding.cs |
CollieddWithRb | The Rigidbody of the the object collided with. Might be null. We only care about this when DetectByRigidBody is true. |