MovementKit
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Movement Class Reference

Detailed Description

This class controls player movement.

It is also implemented with delegates so that it can be more easily used by other scripts that need to watch player movement and interactions.

Each input action is associated with at least one delegate that can be used by a delegate.

By default the player movement is uses apply force. It can be set to use absolute movement.

See also
MovementType
Note
This class depends on the New Unity Input System.
Although the caller can use the InputActions delegates/events themselves. It is suggested they use the delegates defined here, as they connect and interact with other parts of this script including animations.

The documentation for this class was generated from the following file: