MovementKit
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Delegates

Most of these are also Animation callbacks.

Most of these delegates are invoked by this script.

Some delegates are used, but not invoked by this script. This code might register to use the delegate. For example, in the case of OnDie..(), this script will by default stop allowing other player invoked actions from happening,such as, no more moving, jumping, attacking, ...

Some delegates such as 'Die' disable further player actions by calling DisablePlayerActs(). Call EnablePlayerActs() to re-enable the player acts, when you bring them back to life.

See the specific delegate for details.