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MovementKit
|

Topics | |
| Animation relateted | |
Functions | |
| delegate void | RiverExplorer.Player.PlayerControl.PlayerPresent (Facing PlayerFacing, Moving PlayerMoving, bool IsPresent) |
When enabled, the idle state can self lower its animations.
The (most active to least active) idle states are:
| delegate void RiverExplorer.Player.PlayerControl.PlayerPresent | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| bool | IsPresent ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player present. In VR this means the headset is on.
| PlayerFacing | The general direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| IsPresent | True when player is present, else false. |