MovementKit
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Idle related.
Collaboration diagram for Idle related.:

Topics

 Animation relateted
 

Functions

delegate void RiverExplorer.Player.PlayerControl.PlayerPresent (Facing PlayerFacing, Moving PlayerMoving, bool IsPresent)
 

Detailed Description

Idle states.

When enabled, the idle state can self lower its animations.

The (most active to least active) idle states are:

Function Documentation

◆ PlayerPresent()

delegate void RiverExplorer.Player.PlayerControl.PlayerPresent ( Facing PlayerFacing,
Moving PlayerMoving,
bool IsPresent )

#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>

Delegate Player present. In VR this means the headset is on.

Parameters
PlayerFacingThe general direction the player is facing.
PlayerMovingThe direction the player is moving.
IsPresentTrue when player is present, else false.