MovementKit
|
Topics | |
Animation relateted | |
Functions | |
delegate void | RiverExplorer.Player.PlayerControl.PlayerPresent (Facing PlayerFacing, Moving PlayerMoving, bool IsPresent) |
When enabled, the idle state can self lower its animations.
The (most active to least active) idle states are:
delegate void RiverExplorer.Player.PlayerControl.PlayerPresent | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
bool | IsPresent ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player present. In VR this means the headset is on.
PlayerFacing | The general direction the player is facing. |
PlayerMoving | The direction the player is moving. |
IsPresent | True when player is present, else false. |