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MovementKit
|
Functions | |
| delegate void | RiverExplorer.Player.PlayerControl.CollidedWith (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
| delegate void | RiverExplorer.Player.PlayerControl.CollidingWhileMoving (Facing PlayerFacing, Moving PlayerMoving, ControllerColliderHit WeHit) |
| delegate void | RiverExplorer.Player.PlayerControl.CollisionStopped (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
| delegate void | RiverExplorer.Player.PlayerControl.EnteredTrigger (Facing PlayerFacing, Moving PlayerMoving, Collider Trigger) |
| delegate void | RiverExplorer.Player.PlayerControl.ExitedTrigger (Facing PlayerFacing, Moving PlayerMoving, Collider Trigger) |
| delegate void | RiverExplorer.Player.PlayerControl.StillColliding (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
This also includes triggers.
| delegate void RiverExplorer.Player.PlayerControl.CollidedWith | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate. Player collided with.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| CollidedWith | With what. |

| delegate void RiverExplorer.Player.PlayerControl.CollidingWhileMoving | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| ControllerColliderHit | WeHit ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Called when colliding while moving.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| WeHit | What we hit while moving. |
| delegate void RiverExplorer.Player.PlayerControl.CollisionStopped | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate. Player is no longer colliding with.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| CollidedWith | Stopped colliding with. |
| delegate void RiverExplorer.Player.PlayerControl.EnteredTrigger | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| Collider | Trigger ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player entered trigger.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| Trigger | With object. |
| delegate void RiverExplorer.Player.PlayerControl.ExitedTrigger | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| Collider | Trigger ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player exited trigger.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| Trigger | Exited this trigger. |
| delegate void RiverExplorer.Player.PlayerControl.StillColliding | ( | Facing | PlayerFacing, |
| Moving | PlayerMoving, | ||
| Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Called once per frame, if player is still colliding with.
| PlayerFacing | The direction the player is facing. |
| PlayerMoving | The direction the player is moving. |
| CollidedWith | Still colliding with. |