MovementKit
|
Functions | |
delegate void | RiverExplorer.Player.PlayerControl.CollidedWith (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
delegate void | RiverExplorer.Player.PlayerControl.CollidingWhileMoving (Facing PlayerFacing, Moving PlayerMoving, ControllerColliderHit WeHit) |
delegate void | RiverExplorer.Player.PlayerControl.CollisionStopped (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
delegate void | RiverExplorer.Player.PlayerControl.EnteredTrigger (Facing PlayerFacing, Moving PlayerMoving, Collider Trigger) |
delegate void | RiverExplorer.Player.PlayerControl.ExitedTrigger (Facing PlayerFacing, Moving PlayerMoving, Collider Trigger) |
delegate void | RiverExplorer.Player.PlayerControl.StillColliding (Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith) |
This also includes triggers.
delegate void RiverExplorer.Player.PlayerControl.CollidedWith | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate. Player collided with.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
CollidedWith | With what. |
delegate void RiverExplorer.Player.PlayerControl.CollidingWhileMoving | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
ControllerColliderHit | WeHit ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Called when colliding while moving.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
WeHit | What we hit while moving. |
delegate void RiverExplorer.Player.PlayerControl.CollisionStopped | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate. Player is no longer colliding with.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
CollidedWith | Stopped colliding with. |
delegate void RiverExplorer.Player.PlayerControl.EnteredTrigger | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
Collider | Trigger ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player entered trigger.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
Trigger | With object. |
delegate void RiverExplorer.Player.PlayerControl.ExitedTrigger | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
Collider | Trigger ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Delegate Player exited trigger.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
Trigger | Exited this trigger. |
delegate void RiverExplorer.Player.PlayerControl.StillColliding | ( | Facing | PlayerFacing, |
Moving | PlayerMoving, | ||
Collision | CollidedWith ) |
#include <G:/Unity/AssetStoreProjects/MovementKit/Assets/RiverExplorer/PlayerControl/Scripts/PlayerControl.cs>
Called once per frame, if player is still colliding with.
PlayerFacing | The direction the player is facing. |
PlayerMoving | The direction the player is moving. |
CollidedWith | Still colliding with. |